"What does the user want to use the UI, for right now?",
-- an "interface-unit" services that intent
"What interactive screen-widgets does the developer need to build an app-UI?"

A UI is a sequence of time-sliced "interface-units" called InterUnits.
Each InterUnit presents an interface behaviour to service a specific user-goal,
and has full control over the screen and all user-input peripherals.
A customisable device-specific app called the EngagementManager
orchestrates the loading and unloading of InterUnits,
and maintains some memory of the user's interaction with InterUnits from the point it is loaded.
Khitchdee Design is applying for copyright and intellectual property protection for InterUnit-UI technology.
Our intellectual property attorneys are Mendelsohn Dunleavy, PC (
).
A developer tool (Ergonomix) for producing an InterUnits or an EngagementManager is being produced.
We plan to license Ergonomix to developers.
Ergonomix will be made available free for non-commercial use.
An individual developer may license Ergonomix for an annual license fee.
A small development team (<10 people) may also license Ergonomix for an annual license fee.
A single team license may be used by all members of a team.
Larger organisations and universities can license Ergonomix at negotiated annual rates.
OEMs may license the InterUnit-UI SDK to develop UI front-ends for any PC or mobile device (e.g. Android Linux Desktop, Raspberry-Pi)
These licenses will be negotiated and on a per seat basis.
SInterUnit, IUProtocol.
Every InterUnit is implemented as an instance of a C++ struct called SInterUnit.
This struct is initialised with function-pointers for its base functionality
(such as a drawing to the screen and responding to user-input events),
and also contains an extension pointer into which an InterUnit-specific protocol is loaded.
An InterUnit Protocol is a software component that loads function-specific function-pointers into an instance of SInterUnit,
and loads itself as an extension inside that instance of SInterUnit.
An IUProtocol consists of a set of UI-gestures that express a user-intent
and a corresponding intent-handler for that gesture.
It is identified by a name that describes its function
and a gesture-set that describes its interface to a user.
The Engagement Manager App
The EngagementManager is a programmable app for loading and unloading InterUnits.
It is transparent to the developer.
It interfaces with a device-specific UI-framework.
It controls an InterUnit through the SInterUnit struct.
An InterUnit is associated with a specific user-function and differs from other InterUnits based on this association.
Hence, each InterUnit can be optimised for use-ability independently and on a per-device basis.
This makes the development of any InterUnit a lot simpler since the initial code can be refined over time.
InterUnit-UI suggests some guidelines for improving the ergonomic-efficiency of PC-apps.
The primary functions of any graphical user interface are
selection, timed-execution, text-input and content description.
Content description using a GUI is a good way to validate its efficiency.
We plan to showcase InterUnit-UI by demonstrating the Specifier app
on a specific smartphone-based portable-desktop platform:
The platform uses:
an iPhone 15 Pro or Samsung Galaxy S25 or Motorola Signature smartphone,
an HP E14 G4 FHD screen
an Apple keyboard with Numeric Keypad,
and a specially designed cradle.
The primary function of the Specifier is:
a (visual) description of 3D objects, or processes relating to 3D objects.
Hence it's a good way to validate the usage-efficiency of this planned platform.
Apple's A17 pro SOC contains a 3.78 GHz ARM ISA based microprocessor,
a 6-core graphics engine and a 6.4GHz DDR4 memory interface.
It's a well designed low power SOC that can easily be used in a desktop design environment.
It can drive a 4k screen at 30Hz
and has enough processing power for graphics intensive applications
(that have high computational requirements).
Qualcomms's SnapDragon 8 SOC
This is a 14" FHD portable screen.
It has a small built-in battery and a well designed hinge that folds open to a 78 deg screen-angle.
2 USB-C input ports for charging or display data.
We use a small Xiaomi 4900 mAh Powerbank to keep the screen charged
and an AirPlay receiver dongle to connect to it wirelessly.
This is a lightweight, compact form-factor keyboard.
It connects wirelessly over Bluetooth. USB-C charging port.
It is the same width as : and half the height of : the HP G14 E4 screen.
The numeric keypad adds full size arrow keys
which are used as part of InterUnit-UI design-conventions.